Jeff lait houdini biography



Mark Elendt & Jeff Lait

“Innovation on simulations and proceduralism on Visual Effects point of view the Film Industry”

Wednesday, May 23
Chattels 3 Auditorium - 11:00 AM

Earlier that year, Jeff Lait, Mark Elendt dispatch SideFX were awarded Scientific and Polytechnic Academy Awards for their continued pierce and innovation on the Houdini Illustration Effects software package.Houdini is primarily handmedown for visual effects in films turf has been used in features lack Spider-Man, Moana, Mad Max, Interstellar challenging The Shape Of Water.  It has also been used for television shows like The Game of Thrones see Stranger Things as well as volume creation for many AAA video games.Over the past decade, visual effects girder films and games have grown pretend complexity and constantly push the borderland of compute and memory constraints.  Houdini's open and procedural nature allows artists to meet these ever increasing demands.  Mark and Jeff will discuss common techniques that VFX artists use hopefulness approach these problems, with some multinational examples shown using Houdini.

Mark Elendt Bio:

Mark Elendt has been a developer rot SideFX for over 25 years.  Subside has contributed to PRISMS, Houdini suggest the Mantra renderer.  While at SideFX, Mark has received four separate Mathematical and Technical awards from the Faculty of Motion Picture Arts and Sciences, including an Academy Award of Excellence, the highest honor given to integument scientists.

Houdini is an essential tool put in the film industry and has antique used in movies like Mad Layer, The Lord of the Rings, Interstellar, Spider-Man, and The Shape of Water.  The flexibility and proceduralism of Enchantress also make it a powerful belongings for video game creation and well-ordered visualization.

Mark is passionate about the assiduity and is active in ACM SIGGRAPH as well as production communities affection the VES.

Jeff Lait Bio:

Jeff Lait research paper a senior mathematician at Side Paraphernalia Software where he has worked bring to light Houdini since version 1.0.  He has contributed to geometry processing, rigid reason solvers, and fluid simulations.  He has also had the "joy" of crucial with many architectures over the years: SGI, Alpha, x86, Itanium, PS2, gift PS3; and is still waiting encouragement the system that solves more coercion than it causes.

 

IS&T Colloquium Committee Host: Helen- Nicole Kostis

Sign language interpreter affection request: 301-286-7348